“I think I’m actually enjoying this game.”Ī big part of it is 7th Dragon III’s embrace of old-school JRPG mechanics. I started remembering those cold winter days spent underneath a comforter with a warm cup of chocolate nearby. As the minutes I spent playing it soon turned into hours, however, something happened. As a result, I thought 7th Dragon III was just another generic new JRPG simply playing on the nostalgia of genre fans desperate for content at a time when such games no longer ruled the roost. I also never played any of the past titles in the series so I had no emotional attachment to it. For starters, you begin the game with your team entering a video game world, which isn’t as fresh a concept as it once was. vlk liked PICOZX LCD - ZX Spectrum handheld.The first time I loaded “7th Dragon III: Code VFD” on my New 3DS on a summer weekend, I didn’t think much of the game.Stephen Chasey liked Yet Another Arduino Fish Feeder.Sl_Postmann has updated the project titled Tablet Synth.Marcin Dąbrowski liked FPGA eink controller.Greg Zumwalt has updated the project titled Marblevator, Line Follower.100dollarhacker has updated the project titled Tesla Coil - Scientific way.100dollarhacker has updated the log for AFM - from ground up.Michael Black on It’s Never Too Late To Upgrade Your ZX81 Keyboard.Conor Stewart on Flipper Zero “Smoking” A Smart Meter Is A Bad Look For Hardware Hackers.Garth on They Used To Be A Big Shot, Now Eagle Is No More. ![]() Brian Cockburn on It’s Never Too Late To Upgrade Your ZX81 Keyboard.pinderschloss on Math You Can Wear: Fibonacci Spiral LED Badge.Conor Stewart on Updated OSHW Flash Drive Keeps Data Safe, Fingers Dry.anachronda on It’s Never Too Late To Upgrade Your ZX81 Keyboard.Graham on Updated OSHW Flash Drive Keeps Data Safe, Fingers Dry.Ian on Updated OSHW Flash Drive Keeps Data Safe, Fingers Dry.What Do You Want In A Programming Assistant? 57 Comments Posted in Retrocomputing Tagged assembly, code, commenting, commodore, documentation, gaming, homebrew, retrocomputing, RPG Post navigation After all, self-documenting code doesn’t exist. Beyond the huge scope of this pet project, we’d also suggest that this is an excellent example of thoroughly commenting one’s code to avoid having to solve mysteries or reinvent wheels when revisiting projects months (or decades) later. We’re all excited to see how this project fares in the future. While not quite finished yet, has a well-thought-out plan for completing the build, involving aggregating all of the commented source code and doing quarterly sprints from here on out to attempt to get the project finished. There is some working code still on a floppy disk, but a lot of it doesn’t work together either. Eventually, he discovered them and attempted to rebuild the code on a Commodore 128 and then an Amiga, but never got everything working together. The early code was written using a machine language monitor since didn’t know about the existence of assemblers at the time. ![]() ![]() He also has handwritten notes, including character set plans, disk sector use plans, menus, player commands, character stats, and equipment, all saved on paper. There are printed notes from a Commodore 64 printer, including all of the assembly instructions, augmented with his handwritten notes to explain how everything worked. Luckily younger self went to some extremes documenting the project, starting with a map he created which was inspired by Dungeons and Dragons. ![]() This always nagged at him, so he finally dug out his decades-old project, dusted out his old Commodore and other antique equipment, and is hoping to finish it by 2024. But an illness, a stint in the military, and the rest of life since the 80s got in the way of finishing this project. The mechanics and gameplay were fairly revolutionary for the time, and wanted to develop some of these ideas, especially the idea of line-of-sight, even further with his own game. In the 1980s, was working on his own RPG for the Commodore 64, inspired by dungeon crawlers of the era like Ultima IV and Telengard, both some of his favorites.
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